| You can gather the whole gang together to play | | | | 6. Roll a six and make his mouth. |
| these Disney Gang party games at your child's | | | | Then winner is the first one to draw all the parts |
| next big party. | | | | of Mickey's face. You may want to have a print |
| The first game I suggest for your Disney themed | | | | out of Mickey Mouse for the kids to use as |
| party is called, 'Mickey'. You'll need one dice and a | | | | reference when drawing. |
| piece of paper and a crayon, marker, pencil to | | | | The second game called, 'Name Echo' is just a fun |
| give to each of the players. The point of this | | | | pre-party game you can use to help the kids get |
| game is to be the first to complete a simple | | | | to know each other. Have everyone gets into a |
| drawing of Mickey Mouse. The dice is used to | | | | circle. Then start the game by calling out your |
| keep track of what each player can draw next. | | | | name followed by a Disney Gang characters |
| Have the kids take turns rolling the die. They | | | | name and raising your arms in a wave. The |
| have to draw the part of Mickey that | | | | person next to you will also call out your name |
| corresponds with the number that comes up. If | | | | with the Disney Gang character's name and raise |
| they've already drawn that part then they must | | | | their arms in an echo of you. This continues all the |
| skip their turn and someone else takes a turn. | | | | way around the circle until it reaches you and you |
| Here's a list of what parts correspond with | | | | raise your arms calling your name again. The |
| numbers on the die. | | | | person next to you will call out their name and |
| 1. Roll a one and draw the circle for the face. | | | | raise their arms causing the same echo effect to |
| 2. Roll a two and draw both of his ears. | | | | go all the way around the circle. This is repeated |
| 3. Roll a three and draw his muzzle. | | | | until everyone in the circle has had a chance to |
| 4. Roll a four and draw two eyes. | | | | call out their name. |
| 5. Roll a five and draw his nose. | | | | |