| You can gather the whole gang together to | | | | |
| play these Disney Gang party games at your | | | | 5. Roll a five and draw his nose. |
| child's next big party. | | | | |
| | | | 6. Roll a six and make his mouth. |
| The first game I suggest for your Disney | | | | |
| themed party is called, 'Mickey'. You'll | | | | Then winner is the first one to draw all the |
| need one dice and a piece of paper and a | | | | parts of Mickey's face. You may want to have |
| crayon, marker, pencil to give to each of the | | | | a print out of Mickey Mouse for the kids to |
| players. The point of this game is to be the | | | | use as reference when drawing. |
| first to complete a simple drawing of Mickey | | | | |
| Mouse. The dice is used to keep track of | | | | The second game called, 'Name Echo' is just a |
| what each player can draw next. | | | | fun pre-party game you can use to help the |
| | | | kids get to know each other. Have everyone |
| Have the kids take turns rolling the die. | | | | gets into a circle. Then start the game by |
| They have to draw the part of Mickey that | | | | calling out your name followed by a Disney |
| corresponds with the number that comes up. | | | | Gang characters name and raising your arms in |
| If they've already drawn that part then they | | | | a wave. The person next to you will also |
| must skip their turn and someone else takes a | | | | call out your name with the Disney Gang |
| turn. Here's a list of what parts correspond | | | | character's name and raise their arms in an |
| with numbers on the die. | | | | echo of you. This continues all the way |
| | | | around the circle until it reaches you and |
| 1. Roll a one and draw the circle for the | | | | you raise your arms calling your name again. |
| face. | | | | The person next to you will call out their |
| | | | name and raise their arms causing the same |
| 2. Roll a two and draw both of his ears. | | | | echo effect to go all the way around the |
| | | | circle. This is repeated until everyone in |
| 3. Roll a three and draw his muzzle. | | | | the circle has had a chance to call out their |
| | | | name. |
| 4. Roll a four and draw two eyes. | | | | |